GDC 2014
Advanced Visual Effects with DirectX 11: DX11 Software Tessellation
by John Kloetzli
(Firaxis)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: DX11 Software Tessellation
by John Kloetzli
(Firaxis)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: DX11 Software Tessellation
by John Kloetzli
(Firaxis)
Programming
GDC 2014
Low-Level Shader Optimization for Next-Gen and DX11
by Emil Persson
(Avalanche Studios)
Programming
GDC 2013
Advanced Visual Effects with DirectX 11
by Emil Persson
(Avalanche Studios)
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
by Emil Persson
(Avalanche Studios)
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
by Emil Persson
(Avalanche Studios)
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
by Emil Persson
(Avalanche Studios)
Advocacy
GDC 2012
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
by Louis Bavoil
(NVIDIA)
Programming
GDC 2012
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
by Louis Bavoil
(NVIDIA)
Programming
GDC 2012
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
by Louis Bavoil
(NVIDIA)
Programming
GDC 2011
Adaptive Order Independent Transparency: A Fast and Practical Approach t...
by Marco Salvi
(Intel Corporation)
Programming
GDC 2011
Advanced Visual Effects with DirectX 11
by Evan Hart
(NVIDIA)
Programming
GDC 2011
Advanced Visual Effects with DirectX 11
by Evan Hart
(NVIDIA)
Programming
GDC 2011
Advanced Visual Effects with DirectX 11
by Evan Hart
(NVIDIA)
Programming