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|Session Name:||Advanced Rendering with DirectX 11 and DirectX 12 (presented by NVIDIA)|
|Track / Format:||Programming|
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This talk focuses on some of the new features that DX12 and DX11.3 introduce, as well as touch up on how to drive DX12 efficiently. Amongst other things the slides will shed light on the use of predication, ExecuteIndirect and explicit MGPU in DX12.