 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                A Case for Message Passing Architectures
                
                                    
                        by Dave Weinstein
                                                    (Red Storm Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                A Practical Guide to the Hero's Journey
                
                                    
                        by Bob Bates
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Academic Insights: What Researchers Can and Can't Tell You About Your Games
                
                                    
                        by Constance Steinkuehler
                                                    (University of Wisconsin - Madison)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Adaptive Music Jam
                
                                    
                        by Guy Whitmore
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Adopting Middleware: What's Holding Us Back?
                
                                    
                        by Trent Oster
                                                    (BioWare Corp.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Advanced Real-Time Rendering: Beyond Reflectance
                
                                    
                        by Dan Baker
                                                    (Firaxis)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Advanced Stencil Shadow and Penumbral Wedge Rendering
                
                                    
                        by Eric Lengyel
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Agile Methodology and Scrum in Game Development
                
                                    
                        by Clinton Keith
                                                    (Clinton Keith Consulting)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                AI For Adaptive Opponents, Teammates and NPCs
                
                                    
                        by Michael Van Lent
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                An Orwellian approach to AI architecture
                
                                    
                        by Igor Borovikov
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Art Content Creation for the Next Generation Unreal Engine
                
                                    
                        by Pete Hayes
                                                     
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Attack of the Design Directors!
                
                                    
                        by Brian Allgeier
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Audio Implementation Methodologies
                
                                    
                        by Marc Schaefgen
                                                    (The Sound Department, Austin)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Audio Production for Halo 2
                
                                    
                        by Jay Weinland
                                                    (Bungie Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Befuddlement in Action: Classic Usability Problems in Games and How to A...
                
                                    
                        by Ramon Romero
                                                    (Microsoft Game Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Best Practices for Game Lighting with Maya
                
                                    
                        by Rob Ormond
                                                     
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Better Games (and Quality of Life) in 40 Hours per Week
                
                                    
                        by Hank Howie
                                                     
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Blind Man's Bluff: Using Automated Metrics to Understand Development Pro...
                
                                    
                        by Dean Margerison
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Bonus or Bogus: Working with Hollywood Production Companies
                
                                    
                        by Rosanna Sun
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Breaking the Mold: Audio Innovation in Downloadable Games
                
                                    
                        by Michael Sweet
                                                    (Berklee College of Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Building the Impossible: How to Build a Full-scale MMO for Just Over $1 ...
                
                                    
                        by Andrew Tepper
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Burning Down the House: Game Developers Rant
                
                                    
                        by Greg Costikyan
                                                     
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Can The Cost of Product Piracy Be Measured?
                
                                    
                        by Stevan Mitchell
                                                     
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Career Development: In-house, Freelance, or Part of an Audio Production ...
                
                                    
                        by Don Veca
                                                    (Sledgehammer Games/Activision)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                CELL: A New Platform for Digital Entertainment
                
                                    
                        by Mark DeLoura
                                                    (Videogame Technology Consultant)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Cinema Quality Face Animation Using Bones
                
                                    
                        by Nicholas Zeman
                                                     
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Concepts & Animating Sam Fisher in Splinter Cell:The Chaos Theory
                
                                    
                        by Gilles Monteil
                                                     
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Content Management for Halo 2 and Beyond
                
                                    
                        by Mat Noguchi
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Continuous Collision Detection of General Convex Objects Under Translation
                
                                    
                        by Gino van den Bergen
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Counting Women: The Dollars and Cents Behind Female Gamers
                
                                    
                        by Schelley Olhava
                                                    (IDC)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Covering Your Assets: Music Publishing Royalties
                
                                    
                        by Steve Schnur
                                                    (Electronic Arts)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Creating and Deploying Real-time Shader Effects in a Games Production Pi...
                
                                    
                        by Jean Claude Alexandre
                                                     
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Data-Driven Programming Made Easy
                
                                    
                        by Eric Malafeew
                                                    (Harmonix Music Systems, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Deconstructing Sam: Narrative in the Splinter Cell Trilogy
                
                                    
                        by Clint Hocking
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Designing the AAA Title: Letters from the Trenches
                
                                    
                        by E. Daniel Arey
                                                    (Big Red Button Entertainment)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Developers are from Jupiter, Marketers are from Saturn: Learn the Secret...
                
                                    
                        by Billy Cain
                                                    (Critical Mass Interactive)
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Dissecting Interactive Design
                
                                    
                        by Cliff Bleszinski
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Dynamic Waypoints, Object Grouping, and Optimal Cover Positions: Making ...
                
                                    
                        by Michael Delp
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Effective Quest Design in MMORPG Environment
                
                                    
                        by Gyuhwan Oh
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Effective Use of OpenMP in Games
                
                                    
                        by Pete Isensee
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Efficient Proximity Mapping in Highly Dynamic Environments
                
                                    
                        by Andrea Pessino
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Entertaining AI: Using Rules from Improvisational Acting to Create Unscr...
                
                                    
                        by Brenda Bakker Harger
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Everything You Need to Know About Copyright, Performance Rights, and Mus...
                
                                    
                        by Jim Charne
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Experimental Gameplay 2005 (Part 1)
                
                                    
                        by Jonathan Blow
                                                    (Number None, Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Experimental Gameplay 2005 (Part 2)
                
                                    
                        by Jonathan Blow
                                                    (Number None, Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Experimental Gameplay 2005 (Part 3)
                
                                    
                        by Jonathan Blow
                                                    (Number None, Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Experimental Gameplay 2005 (Part 4)
                
                                    
                        by Jonathan Blow
                                                    (Number None, Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Expert Ears for the Game Pioneer
                
                                    
                        by Zach Aikman
                                                    (Fishbeat)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                EyeToy Play 2: Rapid Innovation
                
                                    
                        by Tomas Gillo
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                EyeToy: AntiGrav - Tales of Woe
                
                                    
                        by Eran Egozy
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Fable: Lessons Learned
                
                                    
                        by Peter Molyneux
                                                    (Lionhead Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Fable: Lessons Learned (Japanese Language, part 1)
                
                                    
                        by Peter Molyneux
                                                    (Lionhead Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Fable: Lessons Learned (Japanese Language, part 2)
                
                                    
                        by Peter Molyneux
                                                    (Lionhead Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Fast, Yet Still Realistic Deformation and Fracture Creation
                
                                    
                        by James O'Brien
                                                    (University of California, Berkeley)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Feature Film Performance Animation and Digital Human Acquisition for Nex...
                
                                    
                        by Remington Scott
                                                     
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Fundamentals of Real-Time Camera Design
                
                                    
                        by Mark Haigh-Hutchinson
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Gaining Ground on the Development of a God-Sized Design
                
                                    
                        by Chris Millar
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Game Design Atoms: Can Game Designs Be Diagrammed?
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Game Design Challenge: The Emily Dickinson License
                
                                    
                        by Peter Molyneux
                                                    (Lionhead Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Game Technology and Content Creation for the Next Generation
                
                                    
                        by Tim Sweeney
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Gameplay Moves Forward into the 21st Century
                
                                    
                        by Peter Molyneux
                                                    (Lionhead Studios)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Ghost Redux: Production Challenges for Ghost Recon 2 for Xbox
                
                                    
                        by Heather Chandler
                                                    (Media Sunshine, Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Gripping Game Design: The Mood and Ambience of Silent Hill (English Lang...
                
                                    
                        by Akira Yamaoka
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Gripping Game Design: The Mood and Ambience of Silent Hill (Japanese Lan...
                
                                    
                        by Akira Yamaoka
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Helper Joints: Advanced Deformations on RunTime Characters
                
                                    
                        by Jason Parks
                                                     
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Hiring People from Abroad: Real World Examples and Winning Strategies
                
                                    
                        by Alex Rosen
                                                    (GREE International)
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                How Can MMOs Develop Mass Appeal in the US?
                
                                    
                        by Rich Vogel
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                How Developers Build a Brand for Their Company and Get More Coverage for...
                
                                    
                        by Sue Bohle
                                                     
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                How To Produce and Promote a Game Soundtrack Album
                
                                    
                        by Marty O'Donnell
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                How to Raise Venture Capital to Build a Game Company
                
                                    
                        by John Welch
                                                     
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Intelligent Game Audio Mixing and Automation
                
                                    
                        by Scott Selfon
                                                    (Microsoft Corporation)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Interactive Narratives Revisited: Ten Years of Research
                
                                    
                        by Ernest Adams
                                                    (Independent)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                International Game Designers Panel (English Language)
                
                                    
                        by Tetsuya Mizuguchi
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Interview with the Maestro: Nobuo Uematsu (English Version)
                
                                    
                        by Nobuo Uematsu
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Intuition and Intellect: Deconstructing the Design of Oasis
                
                                    
                        by Marc LeBlanc
                                                    (TapZen)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                IP Deal Breakers: The Five Intellectual Property Rights Developers Shoul...
                
                                    
                        by Stephen Rubin
                                                     
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Key Project Management Best Practices
                
                                    
                        by Dylan Miklashek
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Killzone AI: Dynamic Procedural Combat Tactics
                
                                    
                        by Arjen Beij
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Lessons from Viewtiful Joe: Making a Creatively and Financially Successf...
                
                                    
                        by Atsushi Inaba
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Machine Learning for Semi-Automated Gameplay Analysis
                
                                    
                        by Finnegan Southey
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Making an Industry/Academic Relationship Work
                
                                    
                        by Kurt Squire
                                                    (University of Wisconsin-Madison)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Managing Complexity in the Halo 2 AI System
                
                                    
                        by Damian Isla
                                                    (Moonshot Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Mano a Mano: A Primer on Melee Combat in Videogames
                
                                    
                        by Luis Barriga
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Meeting the Challenges of Game Art Production
                
                                    
                        by Claude Comair
                                                    (Digipen Institute of Technology)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Methods for Motion Databases: Automated Search and Parameterization
                
                                    
                        by Lucas Kovar
                                                    (ILM)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Mobile Games Development: Tricks of the Trade
                
                                    
                        by Stuart Platt
                                                    (Microsoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Mobile Phone Audio 101 for Producers
                
                                    
                        by Devin Maxwell
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Moving Beyond Ragdolls: Generating Versatile Human Behaviors by Combinin...
                
                                    
                        by Michael Mandel
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                My Amp Goes Up to 11: Audio Reference Levels and Dynamics in Games
                
                                    
                        by Arvind Bhatia
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Navigating the Minefields: Military Accuracy in Tactical Shooters
                
                                    
                        by Christian Allen
                                                    (WB Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                New Simulation Architectures and Algorithms For Games Physics
                
                                    
                        by Michael Lin
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Normal and Displacement Map, Sitting in a Tree
                
                                    
                        by Matthias Worch
                                                    (LucasArts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Normal Mapping Production Techniques
                
                                    
                        by Ranjeet Singhal
                                                     
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Numerical robustness for geometric calculations
                
                                    
                        by Christer Ericson
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Online Game Architecture: Back-end Strategies
                
                                    
                        by Daniel Esbensen
                                                     
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Online Gaming in China: Getting the Chinese Consumer to Pay for Software
                
                                    
                        by Adam Lang
                                                     
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Optimized Data Design on Consoles
                
                                    
                        by Mike Acton
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Parachute Pants and Denim Dresses: Taking Real-Time Cloth Beyond Curtains
                
                                    
                        by Andrew Meggs
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Perform or Else! Why (and How) to Include Extroverted Play Design in you...
                
                                    
                        by Katherine Isbister
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Persistent Versus Instantiated Spaces: The Great Online Game Debate
                
                                    
                        by Anthony Castoro
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Physics in Parallel: Simulation on 7th Generation Hardware
                
                                    
                        by David Wu
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Pitfalls of the Working Lead Designer
                
                                    
                        by Michael Fitch
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Practical Implementation of SH Lighting and HDR Rendering on PlayStation 2
                
                                    
                        by Yoshiharu Gotanda
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Production and Producers: Hollywood Joins the Game
                
                                    
                        by Philippe Erwin
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Puzzle Pirates: Lessons From an Indie MMOG
                
                                    
                        by Daniel James
                                                    (Three Rings)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Raising the Bar on In-Game Animation
                
                                    
                        by Jeremy Cantor
                                                     
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Real-time 3D Movies in Resident Evil 4 (English Language)
                
                                    
                        by Yoshiaki Hirabayashi
                                                     
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Recreating the LAN Party Online: The Networking and Social Infrastructur...
                
                                    
                        by Bart House
                                                     
                                            
                                
                Programming
                                     - Japanese
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Rolling the Dice?The Risks and Rewards of Developing Katamari Damacy
                
                                    
                        by Keita Takahashi
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                SCREAM: A Users Perspective
                
                                    
                        by David Murrant
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Scripting and Sims2: Coding the Psychology of Little People
                
                                    
                        by Jake Simpson
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                SingStar: Tapping the Mass Market Through Smart Licensing and Design
                
                                    
                        by Sergio Pimentel
                                                    (SCEE-Sony Computer Entertainment Europe)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Sixty Minute MBA
                
                                    
                        by Scott Corley
                                                    (Red Mercury,  LLC)
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Spider-man 2 DS Launch: Double the Screens! Half the Dev Cycle
                
                                    
                        by Jan-Erik Steel
                                                    (Vicarious Visions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Storytelling Across Genres: BioWare's Perspective
                
                                    
                        by Greg Zeschuk
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Strategies and Techniques for Real-Time Shaders
                
                                    
                        by Adam Pletcher
                                                    (Volition, Inc.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Strike Teams: Cross Discipline Saviors
                
                                    
                        by Starr Long
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Talk Dirty to Me: VO for Leisure Suit Larry
                
                                    
                        by D. Chadd Portwine
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Techniques for Fighting Repetition in Game Audio
                
                                    
                        by Scott Selfon
                                                    (Microsoft Corporation)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Age of Empires 3 Graphics Engine
                
                                    
                        by Michael Bean
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Bottom Line on Licensing
                
                                    
                        by Dan Rogers
                                                    (Interactive Studio Management)
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The BREW Bag of Tricks
                
                                    
                        by Guido Henkel
                                                    (G3 Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The CTOs Talk
                
                                    
                        by Chris Satchell
                                                    (Microsoft Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Death of 3-in-a-Row: A Brave New Casual Game World
                
                                    
                        by Geoff Graber
                                                     
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Early Months of Spider-Man 2: Using Preproduction to Invent Gameplay
                
                                    
                        by Jamie Fristrom
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Economics of a Next-Gen Game
                
                                    
                        by Kathy Schoback
                                                     
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Future of Content (English Language)
                
                                    
                        by Will Wright
                                                    (Stupid Fun Club)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Future of Content (Japanese Language)
                
                                    
                        by Will Wright
                                                    (Stupid Fun Club)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Importance of Eyes: You Can't Mocap a Soul
                
                                    
                        by Ed Hooks
                                                    (Acting for Animators)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Japanese Game Industry: Past, Present, and Future (English Language)
                
                                    
                        by Kenzo Tsujimoto
                                                     
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Near Future of Media Distribution (Japanese Language)
                
                                    
                        by Masaya Matsuura
                                                    (NanaOn-sha)
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Negotiation
                
                                    
                        by Lee Jacobson
                                                    (Midway Home Entertainment Inc.)
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Next Best Thing to Being There: Creating Ambience and Immersion in G...
                
                                    
                        by Julian Kwasneski
                                                    (Bay Area Sound, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Picture Worth a Thousand Bugs: A System for Rigging Complex Game Mis...
                
                                    
                        by Bruce Oberg
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Portable Revolution: How Handheld Game Developers Can Win
                
                                    
                        by Karthik Bala
                                                    (VICARIOUS VISIONS)
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Race to a Blockbuster Console RTS: If At First You Don't Succeed...
                
                                    
                        by Tim Train
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The Road to Victory: Procedural Modeling for EA Sports NASCAR Thunder
                
                                    
                        by Wesley Grandmont III
                                                     
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                The State of the Mobile Games Industry
                
                                    
                        by Derrick Morton
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Tone Reproduction in Real-Time Rendering Environments
                
                                    
                        by Sumanta Pattanaik
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Top Ten Directors of Technology List
                
                                    
                        by Rich Moore
                                                     
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Under the Hood of Motionbuilder: Secrets of Maximum Performance
                
                                    
                        by Marc-Andre Guindon
                                                     
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Understanding the Player: Natural Language Processing for Games
                
                                    
                        by Andrew Stern
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Using a Goal/Action Architecture to Support Modularity and Long-Term Mem...
                
                                    
                        by Marc Atkin
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Virtual Humans: Using Advanced AI to Create Characters that Think, Talk ...
                
                                    
                        by Patrick Kenny
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                What About Flash? Can You Really Make Games With It?
                
                                    
                        by Scott Bilas
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                What Makes Music for Games "Music for Games"?
                
                                    
                        by Peter McConnell
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Why Isn?t the Game Industry Making Interactive Stories?
                
                                    
                        by Neil Young
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Why We Play Games Together: The People Factor
                
                                    
                        by Nicole Lazzaro
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Why You Should Have Paid Attention in Multivariable Calculus
                
                                    
                        by Chris Hecker
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Wielding Copyright: An Introduction to IP Protection for Game Developers
                
                                    
                        by S. Gregory Boyd
                                                    (Davis & Gilbert LLP)
                                            
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Wiring Narrative into Play: a Practical Primer (English Language)
                
                                    
                        by Hal Barwood
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                You're Looking for What? Fuzzy Searches and Tag Databases
                
                                    
                        by Chris Carollo
                                                     
                                            
                                
                Programming
                                             
                            
