GDC 2015
Advanced Visual Effects for 2D Games
by Viktor Lidholt
(Apportable)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based...
by Gareth Thomas
(AMD)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
by Jon Story
(NVIDIA)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
by Jon Story
(NVIDIA)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Visual Effects in Star Cit...
by Alistair Brown
(Cloud Imperium)
Visual Arts
GDC 2015
Animation Bootcamp: The Missing Link - Technical Designers in Animation
by Jami Jeffcoat
(Bungie)
Visual Arts
GDC 2015
Animation Bootcamp: UFC Animation System
by Lee Dowsett
(EA)
Visual Arts
GDC 2015
Animation Style and Process for Broken Age
by Raymond Crook
(Double Fine Production)
Visual Arts
GDC 2015
Blurring Separation Between Concept and Production on Halo 2 Anniversary
by Michael Pavlovich
(Certain Affinity)
Visual Arts
GDC 2015
Content Optimization Pipeline for an Open World Game
by Martin Thorzen
(CD Projekt RED)
Visual Arts
GDC 2015
Designing CounterSpy: A Journey From Games to Pixar to Games
by Mark Holmes
(Dynamighty)
Visual Arts
GDC 2015
How to Choose the Best Typographic System for Your Global Game
by Terrance Weinzierl
(Monotype)
Visual Arts
GDC 2015
Indie Polish: Making the Most of the Last 10%
by Mike Bithell
(Mike Bithell Games)
Visual Arts
GDC 2015
Innovations in The Sims 4 Character Creator
by Sri Nair
(Electronic Arts)
Visual Arts
GDC 2015
Never Alone: the Art and the People of the Story
by Dima Veryovka
(E-Line Media)
Visual Arts
GDC 2015
Order from Chaos: The Art Direction of Sunset Overdrive
by Jacinda Chew
(Insomniac Games)
Visual Arts
GDC 2015
Player Choice of Gender and Body Type in Sunset Overdrive
by Adalbert Kinsey
(Insomniac Games)
Visual Arts
GDC 2015
The Art of Aztez
by Ben Ruiz
(Team Colorblind)
Visual Arts
GDC 2015
The Art of Firewatch
by Jane Ng
(Campo Santo)
Visual Arts
GDC 2015
The Art of First Person Animation for Destiny
by David Helsby
(Bungie)
Visual Arts
GDC 2015
The Art of Monument Valley
by Ken Wong
(ustwo)
Visual Arts
GDC 2015
The Color of Enlightenment: Defining Shangri-La Within Far Cry 4
by Joshua Cook
(Ubisoft Toronto)
Visual Arts
GDC 2015
The Ultimate Trim: Texturing Techniques of Sunset Overdrive
by Morten Olsen
(Insomniac Games)
Visual Arts
GDC 2015
Virtual Visuals: Key Lessons for Artists Working with VR
by Jason Hickey
(Sony Computer Entertainment Europe)
Visual Arts