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Session Name:

Indie Polish: Making the Most of the Last 10%

Overview:

As independent game developers, we spend a long time creating the perfect play experience, but do we spend enough time finishing the perfect play experience? Mike Bithell (Thomas Was Alone, Volume) runs through a bunch of the polish work on his two most recent games, in the hopes of opening up how he (and, well, you) can get that last part of the puzzle just right.

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  • GDC 2015
  • Mike Bithell
  • Mike Bithell Games
  • free content
  • Design
  • Design
  • Visual Arts
  • Visual Arts