GDC 2017
AI Arborist: Proper Cultivation and Care for Your Behavior Trees
by Bobby Anguelov
(WB Games Montreal)
AI Summit
GDC 2017
Behavior is Brittle: Testing Game AI
by Sergio Ocio Barriales
(Hangar 13/2K)
AI Summit
GDC 2017
Beyond Framerate: Taming Your Timeslice Through Asynchrony
by Ben Sunshine-Hill
(Havok)
AI Summit
GDC 2017
Bringing Hell to Life: AI and Full Body Animation in 'DOOM'
by Jake Campbell
(id Software)
AI Summit
GDC 2017
Can You See Me Now? Building Robust AI Sensory Systems
by Eric Martel
(Ubisoft)
AI Summit
GDC 2017
Crackpot AI Devs: Unproven Game AI Techniques that Might Possibly Work
by Tyler Coleman
(Retora Games)
AI Summit
GDC 2017
Flame Retardant AI: Stopping AI Fires Before They Ignite
by Andrea Schiel
(Microsoft)
AI Summit
GDC 2017
Hacking into the Combat AI of 'Watch Dogs 2'
by Chae Dickie-Clark
(Ubisoft)
AI Summit
GDC 2017
Helping It All Emerge: Managing Crowd AI in 'Watch Dogs 2'
by Roxanne Blouin-Payer
(Ubisoft)
AI Summit
GDC 2017
More "I", Less "A" in AI Interviews
by Rez Graham
(Independent)
AI Summit
GDC 2017
PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation
by Tyler Coleman
(Retora Games)
AI Summit
GDC 2017
Playing Your Cards Right: The Hierarchical Portfolio Search AI of 'Prism...
by David Churchill
(Lunarch Studios)
AI Summit
GDC 2017
Taking Back What's Ours: The AI of 'Dishonored 2'
by Xavier Sadoulet
(Arkane Studios)
AI Summit
GDC 2017
Telling Reactive Stories in an Agent-Driven World in 'Little Invasion Ta...
by Mitu Khandaker-Kokoris
(Spirit AI)
AI Summit
GDC 2017
The Simplest AI Trick in the Book
by Xavier Sadoulet
(Arkane Studios)
AI Summit
GDC 2017
Turing Tantrums: AI Devs Rant!!
by Eric Martel
(Ubisoft)
AI Summit