GDC China 2015
"A fantastic gaming experience tailored to target players-About the deve...
by Junxiong Chen
(Netease Games)
Smartphone & Tablet Games Summit
GDC China 2015
Fighting Aesthetics and Mobile Game Era's Combat Experience
by Yan Wu
(FlashWingGames)
Production
- Chinese
GDC China 2015
Lessons Learnt from Making a Hardcore 3D Mobile Strategy Game with Unity
by Oleg Pridiuk
(Game Insight)
Smartphone & Tablet Games Summit
GDC China 2015
Lessons Learnt from Making a Hardcore 3D Mobile Strategy Game with Unity
by Oleg Pridiuk
(Game Insight)
Smartphone & Tablet Games Summit
- Chinese
GDC China 2015
More agile than Agile: Weekly iteration practice in the development of ...
by Fujun Wen
(Netease Games)
Smartphone & Tablet Games Summit
GDC China 2015
More agile than Agile: Weekly iteration practice in the development of ...
by Fujun Wen
(Netease Games)
Smartphone & Tablet Games Summit
- Chinese
GDC China 2015
Tailor Your Game for Mobile Devices
by Gino Gao
(FIREWING GAMES)
Design
GDC China 2015
Test Automation in Practice with The World HD
by Shanzhen Chen
(Netease Games)
Programming
GDC China 2015
Test Automation in Practice with The World HD
by Shanzhen Chen
(Netease Games)
Programming
- Chinese
GDC China 2015
The Real-time Journey to the West
by Yili Chen
(Netease Games)
Smartphone & Tablet Games Summit
- Chinese
GDC China 2015
The theory of new era mobile games
by Yang Bai
(SHEN ZHEN IDREAMSKY TECHNOLOGY Ltd)
Design
- Chinese
GDC China 2015
UI Design from Pc Game to Mobile Game
by Yang Zhang
(Netease Games)
Smartphone & Tablet Games Summit
GDC China 2015
UI Design from Pc Game to Mobile Game
by Yang Zhang
(Netease Games)
Smartphone & Tablet Games Summit
- Chinese