GDC Europe 2011
10 Social Design Tips to Level Up Your Mobile Game (Presented by Papaya...
by Oscar Clark
(Papaya Mobile)
Smartphone & Tablet Games Summit
GDC Europe 2011
169.939.900 Square Miles - Real World Games Far Beyond Check-Ins
by Andreas Suika
(flaregames)
Game Design
GDC Europe 2011
A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
by Benjamin Zuckerer
(CipSoft)
Smartphone & Tablet Games Summit
GDC Europe 2011
A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
by Benjamin Zuckerer
(CipSoft)
Smartphone & Tablet Games Summit
GDC Europe 2011
Board Game Mobilization - What's Now, What's Next
by Matthias Hellmund
(Exozet Games GmbH)
Smartphone & Tablet Games Summit
GDC Europe 2011
Board Game Mobilization - What's Now, What's Next
by Matthias Hellmund
(Exozet Games GmbH)
Smartphone & Tablet Games Summit
GDC Europe 2011
GameStop's Digital Strategy: Bringing Immersive Gaming to a Digital Audi...
by Steve Nix
(GameStop)
Business & Marketing
GDC Europe 2011
GameStop's Digital Strategy: Bringing Immersive Gaming to a Digital Audi...
by Steve Nix
(GameStop)
Business & Marketing
GDC Europe 2011
Get in Touch: Effective Transition from PC to Mobile, with Proper Game D...
by Oded Sharon
(Corbomite Games)
Smartphone & Tablet Games Summit
GDC Europe 2011
Get in Touch: Effective Transition from PC to Mobile, with Proper Game D...
by Oded Sharon
(Corbomite Games)
Smartphone & Tablet Games Summit
GDC Europe 2011
Integrating Augmented Reality in Your Own Apps
by Dirk Groten
(Layar)
Smartphone & Tablet Games Summit
GDC Europe 2011
Investment Hotspots
by Fred Hasson
(Games Capital)
Business & Marketing
GDC Europe 2011
Playing Mobile with Google
by Joel Berger
(Google)
Smartphone & Tablet Games Summit
GDC Europe 2011
Size Doesn't Matter: How Epic Brings AAA Attitude to Every Game, from Ge...
by Michael Capps
(Epic Games)
Game Design