GDC Europe 2015
About VR: Designing for Believability
by John Foster
(Sony Computer Entertainment Europe)
Design
GDC Europe 2015
Designing to Minimize Simulation Sickness in VR Games
by Ben Lewis-Evans
(Player Research)
Design
GDC Europe 2015
Designing to Minimize Simulation Sickness in VR Games
by Ben Lewis-Evans
(Player Research)
Design
GDC Europe 2015
Interaction Design in VR: The Rules Have Changed (Again)
by Yasser Malaika
(Valve)
Design
GDC Europe 2015
PowerVR Graphics - Latest Developments and Future Plans (Presented by Im...
by Joe Davis
(Imagination Technologies)
Programming