You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: About VR: Designing for Believability
Speaker(s): John Foster
Company Name(s): Sony Computer Entertainment Europe
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: The most important goal for VR is to have the player forget they are in a simulated world and act on their instincts. Whether we call this presence, immersion, or believability - why is it important, and what steps can we take to ensure a strong sense of immersion is maintained at all times? How can maintaining immersion make the role of a developer easier, and what new challenges must be overcome?

GDC Europe 2015

John Foster

Sony Computer Entertainment Europe

free content