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Session Name:

About VR: Designing for Believability


The most important goal for VR is to have the player forget they are in a simulated world and act on their instincts. Whether we call this presence, immersion, or believability - why is it important, and what steps can we take to ensure a strong sense of immersion is maintained at all times? How can maintaining immersion make the role of a developer easier, and what new challenges must be overcome?

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  • GDC Europe 2015
  • John Foster
  • Sony Computer Entertainment Europe
  • free content
  • Design
  • Design