Session Name: | About VR: Designing for Believability |
Speaker(s): | John Foster |
Company Name(s): | Sony Computer Entertainment Europe |
Track / Format: | Design |
Overview: |
The most important goal for VR is to have the player forget they are in a simulated world and act on their instincts. Whether we call this presence, immersion, or believability - why is it important, and what steps can we take to ensure a strong sense of immersion is maintained at all times? How can maintaining immersion make the role of a developer easier, and what new challenges must be overcome? |