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|Session Name:||About VR: Designing for Believability|
|Company Name(s):||Sony Computer Entertainment Europe|
|Track / Format:||Design|
Did you know free users get access to 30% of content from the last 2 years?
The most important goal for VR is to have the player forget they are in a simulated world and act on their instincts. Whether we call this presence, immersion, or believability - why is it important, and what steps can we take to ensure a strong sense of immersion is maintained at all times? How can maintaining immersion make the role of a developer easier, and what new challenges must be overcome?