GDC Europe 2016
                                                                      
                    
                                                'Armello': Bringing Tabletop Adventure to Life
                
                                    
                        by Trent Kusters
                                                    (League of Geeks)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'HITMAN' Season 1: From Executive Producer to Showrunner
                
                                    
                        by Hannes Seifert
                                                    (Io-Interactive)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Project Discovery': How Citizen Science Got into 'EVE Online'
                
                                    
                        by Attila Szantner
                                                    (MMOS Srl)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                4K Rendering Breakthrough: The Filtered and Culled Visibility Buffer
                
                                    
                        by Wolfgang Engel
                                                    (Confetti)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Conversion of a Different User: Bringing Teams to F2P
                
                                    
                        by Matthew Laurence
                                                    (MegaZebra, GmbH)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Create a 20 Times Faster Database Engine Optimized to MMOGs
                
                                    
                        by Shuichi Kurabayashi
                                                    (Cygames, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Creating Conflict: Combat Design for AAA Action Games
                
                                    
                        by Michael Barclay
                                                    (Cloud Imperium Games)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Crowdfunding 301: State of Play, Best Practices & Advanced Tactics
                
                                    
                        by Thomas Bidaux
                                                    (ICO Partners)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                D: Using an Emerging Language in Quantum Break
                
                                    
                        by Ethan Watson
                                                    (Remedy Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Data and Insights in the VR Market
                
                                    
                        by Patrick Walker
                                                    (EEDAR)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Deterministic Simulation: What Online Games Can Learn from the Game Boy
                
                                    
                        by David Salz
                                                    (Sandbox Interactive GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                European Innovative Games Showcase
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                European Innovative Games Showcase
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                European Innovative Games Showcase
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                European Innovative Games Showcase
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                European Innovative Games Showcase
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Following the Fun: How We Designed Gameplay For 'LawBreakers'
                
                                    
                        by Dan Nanni
                                                    (Boss Key Productions)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                From 1 to 2: Postmortem of Making a Sequel to a Popular Mobile Game
                
                                    
                        by Sebastien Borget
                                                    (Pixowl)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Guerrilla Marketing: Games PR with Little Money, Much Insanity and Maxim...
                
                                    
                        by Thomas Reisenegger
                                                    (ICO Partners)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                How I Created a Top 50 App in 8 Weeks
                
                                    
                        by Troy Lonergan
                                                    (Talony Games, Ltd.)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                In It for the Long Run: Sustaining Mobile Hits Over Years
                
                                    
                        by Sophie Vo
                                                    (Wooga)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                In It for the Long Run: Sustaining Mobile Hits Over Years
                
                                    
                        by Sophie Vo
                                                    (Wooga)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Level Design in 'HITMAN': Guiding Players in a Non-Linear Sandbox
                
                                    
                        by Mette Poedenphant Andersen
                                                    (Io-Interactive)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Level Design Saga: Creating Levels for Casual Games
                
                                    
                        by Jeremy Kang
                                                    (King Digital Entertainment)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Life After Launch: How to Grow Mobile Games with In-Game Events
                
                                    
                        by Simon Hade
                                                    (Space Ape Games)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Looking Back and Moving Forward with Pillars of Eternity
                
                                    
                        by Josh Sawyer
                                                    (Obsidian Entertainment)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Narrative Experience First: Interaction Design in 'Fragments of Him'
                
                                    
                        by Mata Haggis
                                                    (NHTV University and Matazone)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                No Text, No Tutorial: Fully Embracing Human-Centered Design in VR
                
                                    
                        by Kayla Kinnunen
                                                    (Roadhouse Interactive)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Psychology of Virtual Reality: Presence, Agency, Social
                
                                    
                        by Thomas Bedenk
                                                    (Exozet Berlin GmbH)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Quest for Progress: The Math and Design of Idle Games
                
                                    
                        by Anthony Pecorella
                                                    (Kongregate)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Rendering Antialiased Shadows with Moment Shadow Mapping
                
                                    
                        by Christoph Peters
                                                    (University of Bonn)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Shrinking Data for Fun & Profit
                
                                    
                        by Dietmar Hauser
                                                    (Sproing)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Succeeding on Mobile with Premium Games
                
                                    
                        by Patrick Naud
                                                    (Square Enix Montreal)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Take the Lead: Lessons Learned During My Transition from Expert to Manager
                
                                    
                        by Sushama Chakraverty
                                                    (Ubisoft)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Technical Solutions to Crowdsource Playtesting Online
                
                                    
                        by Max Birk
                                                    (University of Saskatchewan)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                The Sound of 'Hyper Light Drifter'
                
                                    
                        by Akash Thakkar
                                                    (Heart Machine)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Top Eleven's Secret to Creating a High-Performing Product Team
                
                                    
                        by Aleksandar Aleksic
                                                    (Nordeus)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Towards Cinematic Quality, Antialiasing in 'Quantum Break'
                
                                    
                        by Tatu Aalto
                                                    (Remedy Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Tradeskills for Fun and ROI
                
                                    
                        by Emily Taylor
                                                    (Daybreak Games)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Turning David into Almost Goliath: Paradox Interactive's Journey
                
                                    
                        by Shams Jorjani
                                                    (Paradox Interactive)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Wargaming Webservices: A Chronological Dive into Everything Outside the ...
                
                                    
                        by Maxim Korotkiy
                                                    (Wargaming)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                What Top Apps Do with IAP That the Rest Don't
                
                                    
                        by Mike Hines
                                                    (Amazon.com)
                                            
                                
                Design
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Who Needs Diversity?  Everybody!
                
                                    
                        by Mena Jacobs
                                                    (THREAKS GmbH)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Working with an Embedded Team on 'HITMAN'
                
                                    
                        by Gregor Eigner
                                                    (Mi'pu'mi Games GmbH)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                You've Got the Power: Your Game Running Better on Portable Devices!
                
                                    
                        by Antoine Cohade
                                                    (Intel)
                                            
                                
                Programming