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Session Name:

Following the Fun: How We Designed Gameplay For 'LawBreakers'


What comes first, fun or functionality? There are a lot of moving pieces to account for when designing a video game and it's easy to focus only on getting things working before they're actually fun. This session looks at how we approached, and continue to approach, designing 'LawBreakers' with some key concepts that helped us ensure that we were making a fun game and not just making a game that functioned.

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  • GDC Europe 2016
  • Dan Nanni
  • Boss Key Productions
  • free content
  • Design
  • Design