GDC Online 2010
Adapting the MMO to a Mobile Gaming Platform
by Cinco Barnes
(Spacetime Studios)
Design
GDC Online 2010
Alternate Mobile Platforms for Your Games
by Jay Freeman
(Cydia)
iPad Gaming Summit
GDC Online 2010
Embracing Mobile Gaming: Striving to Ship Every Three Months
by Vijay Thakkar
(Zynga With Friends)
iPad Gaming Summit
GDC Online 2010
Embracing Mobile Gaming: Striving to Ship Every Three Months
by Vijay Thakkar
(Zynga With Friends)
iPad Gaming Summit
GDC Online 2010
Joining the INCROWD: Building a Mobile Social Game in Four Weeks
by Jon Parise
(Booyah)
iPhone Games Summit
GDC Online 2010
Joining the INCROWD: Building a Mobile Social Game in Four Weeks
by Jon Parise
(Booyah)
iPhone Games Summit
GDC Online 2010
Land of the Rising Revenue: How Mobile Social Gaming Became a $1B Busine...
by Tomoko Namba
(DeNA)
iPhone Games Summit
GDC Online 2010
Land of the Rising Revenue: How Mobile Social Gaming Became a $1B Busine...
by Tomoko Namba
(DeNA)
iPhone Games Summit
GDC Online 2010
Surviving and Thriving as an iPhone MMO Developer
by Cinco Barnes
(Spacetime Studios)
iPhone Games Summit
GDC Online 2010
Turn Based: The Power and Potential of Asynchronous Gaming in Mobile
by David Bettner
(Newtoy Inc)
iPhone Games Summit