XRDC 2019
'Blood & Truth': Lessons Learned Making a VR Action Movie
by Stuart Whyte
(PlayStation London Studio)
Games
XRDC 2019
Augmenting Journalism by Hijacking a Dancing Hot Dog
by Robert Hernandez
(USC Annenberg/JOVRNALISM)
Training
XRDC 2019
Bringing VR Experiences to Life with the Magic of Music
by Daniel Perry
(Owlchemy Labs)
Games
XRDC 2019
Case Study: Ubisoft's Escape Rooms
by Cyril Voiron
(Ubisoft Blue Byte)
Entertainment
XRDC 2019
Designing and Operating a Free-Roam LBVR Experience: Lessons Learned
by Martin Tichota
(DIVR)
Entertainment
XRDC 2019
Designing Compelling AI Character Interactions in VR Using Body Language
by Vivian Tan
(Beast, Inc.)
Games
XRDC 2019
Developer Success Stories and the Latest Opportunities for Growth in Vir...
by Rikard Steiber
(HTC Vive)
Partners
XRDC 2019
Porting Your Title to Oculus Quest
by Alex Silkin
(Survios, Inc.)
Games
XRDC 2019
The Future of Location-Based VR Has to Include Everyone
by Aaron Pulkka
(Two Bit Circus)
Entertainment
XRDC 2019
The Reality of AR and VR: What's Working (and What Isn't) in 2019
by Tim Merel
(Digi-Capital)
Enterprise
XRDC 2019
Voice Changes Everything: Bringing the Natural Language Processing Revol...
by Peter Akemann
(Skydance Interactive)
Games
XRDC 2019
VR Demos: Do's and Don'ts for Making a Great First Impression
by Melissa Swanepoel
(FarBridge, Inc.)
Entertainment
XRDC 2019
VR Demos: Do's and Don'ts for Making a Great First Impression
by Melissa Swanepoel
(FarBridge, Inc.)
Entertainment
XRDC 2019
Why Survios Builds New Tech for Every Title: 'Battlewake' Case Study
by Alex Silkin
(Survios, Inc.)
Games