You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Building A Better Halo With Python: Production Proven Techniques
Speaker(s): Seth Gibson
Company Name(s): 343 Industries
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Python has been making its way into many DCC packages over the last few years, and is quickly supplanting DCC scripting languages as the standard for tool development among technical artists. The aim of this session is to take a step back from the DCC app specific Python functionality that most Technical Artists are by now familiar with and explore some of the lesser known Python facilities that can be used to optimize and enhance DCC-related tasks and tools. Working examples of these concepts will be demonstrated to illustrate how the techniques can be incorporated into a production pipeline.

GDC 2010

Seth Gibson

343 Industries

free content

Visual Arts

Visual Arts