|God of War III: Shadows
|Sony Santa Monica
|Track / Format:
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|This session provides a detailed view of Sony Santa Monica's approach to shadows in its upcoming title, God of War III. It covers the general techniques employed, and a variety of specific details about what features were supported and what tradeoffs were made. Information about timing, descriptions of what was tried and thrown away, as well as what wound up in the final product will be presented.