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|Session Name:||Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2|
|Company Name(s):||Valve Software|
|Track / Format:||Visual Arts|
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|Overview:||Creating a bigger, better sequel for the same platform is a challenge. This visual arts presentation will discuss the use of shaders developed for the production of Left 4 Dead 2 to save time and memory, shipping a successful sequel inside of a single year.|