You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Abusing Your Players Just For Fun


Jonatan Cactus Soderstrom is going to talk about designing games to punish and abuse the people who play them, and why anyone would want to do that. What's the benefit of generating visuals that are ugly, confusing or just plain hard to look at? How do you get away with making a game so difficult or illogical that it will frustrate and anger those who play it? A lot of developers are afraid of doing these things unintentionally, but with some clever designing these flaws can sometimes be turned into strengths.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2010
  • Jonatan (Cactus) Soderstrom
  • Cactus Software
  • free content
  • Independent Games Summit
  • Independent Games