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Session Name:

How to Manage an Exploratory Development Process


Experimental, exploratory, efficient? Can a team manage all of these production goals simultaneously? And what if there's a publisher involved? In this talk, Kellee Santiago and Robin Hunicke will discuss thatgamecompany's experiences in managing a creative process that needs to be exploratory and experimental without leaving the team feeling aimless. thatgamecompany emphasizes a creative process, which is dependent upon the ability to go when & where inspiration strikes, but they also make commercial games, which need to be completed within a reasonable time frame. Kellee and Robin will detail production techniques that help them achieve these goals.

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  • GDC 2010
  • Robin Hunicke
  • thatgamecompany
  • Kellee Santiago
  • thatgamecompany
  • free content
  • Independent Games Summit
  • Independent Games