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The Number One Educational Resource for the Game Industry

Session Name: How to Manage an Exploratory Development Process
Speaker(s): Robin Hunicke, Kellee Santiago
Company Name(s): thatgamecompany, thatgamecompany
Track / Format: Independent Games Summit

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Overview: Experimental, exploratory, efficient? Can a team manage all of these production goals simultaneously? And what if there's a publisher involved? In this talk, Kellee Santiago and Robin Hunicke will discuss thatgamecompany's experiences in managing a creative process that needs to be exploratory and experimental without leaving the team feeling aimless. thatgamecompany emphasizes a creative process, which is dependent upon the ability to go when & where inspiration strikes, but they also make commercial games, which need to be completed within a reasonable time frame. Kellee and Robin will detail production techniques that help them achieve these goals.

GDC 2010

Robin Hunicke

thatgamecompany

Kellee Santiago

thatgamecompany

free content

Independent Games Summit

Independent Games