You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Little Hands, Foul Moods, Runny Noses 3: Research for Developing Kid-Friendly Social Gaming Experiences

Overview:

Developers must understand the unique developmental needs of children in order to create engaging and successful products and games. This session explores existing research on children and technology through the lens of social gaming, with particular emphasis on child and adolescent developmental milestones. The foundation of the discussion will focus on research examining the types of social interactions in the lives of children and adolescents, the ways games incorporate into their interactions, and the challenges developers may face when making social games for kids.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2010
  • Carla Engelbrecht Fisher
  • Teachers College, Columbia University
  • free content
  • Business and Management
  • Business & Marketing