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|Session Name:||Football at 60 fps: The Challenges of Rendering Madden NFL 10|
|Speaker(s):||Joseph Harmon, Jayeson Lee-Steere|
|Company Name(s):||Madden Gen 3, EA, Central Football, EA|
|Track / Format:||Visual Arts|
|Overview:||How do you render 60,000+ characters, 27 of them high res, in addition to a huge stadium, realistic grass, heavy weather effects, dynamic lighting, and post effects all at 60 fps? This session answers that question by providing an overview of the rendering challenges that face the Madden graphics team each year. The overview includes details regarding shader authoring workflow, crowd rendering, palettization, uniforms, fields, and skin.|