This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||IGDA Education Summit Creativity Workshop|
|Speaker(s):||Keyvan Acosta, Jessica Hammer, Darryl Malcomb, Darren Torpey|
|Company Name(s):||Full Sail University, Teachers College, Columbia University, Full Sail University, Punchbowl Software|
|Track / Format:||IGDA Education Summit|
|Overview:||The way we educate new game designers has profound implications for their later creativity and productivity - and for the health of the game industry as a whole. Will we turn out a generation of students who are comfortable with innovation in game design? Or will we teach them to make safe, conventional, predictable choices? Fostering creativity is tricky in any discipline, but especially so for game design. Game design is collaborative and interdisciplinary, creating both challenges and opportunities for creative work. Other factors also impact student creativity, from the scope of projects to diversity in the classroom. Fortunately, through smart course design and appropriate teaching techniques, we can address these issues and help students do their best work. Join game educator and creativity researcher Jessica Hammer to explore creativity in the game design classroom from beginning to end - curriculum design, teaching practices, grading and assignments, classroom culture, student recruitment and more. Together, we'll take a hands-on look at creativity-enhancing techniques and how to apply them to your own educational practice!|