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|Session Name:||Sporadic-Play: The History and Future of Making Games for Busy People|
|Speaker(s):||Bryan Cash, Jeremy Gibson|
|Company Name(s):||Schell Games, USC - Interactive Media Division|
|Track / Format:||Social & Online Games Summit|
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|Overview:||Sporadic-play games are those which intentionally limit player interaction to only small chunks of time, spread across hours or days of real-time. Historical examples such as correspondence chess and fantasy sports have been played since long before the advent of electronic gaming. However, it is through the recent proliferation of the internet and social networking websites that these games have seen an explosion of popularity. While these games have existed for centuries, there has been little exploration in that time of the aspects that make them uniquely appealing to very wide audiences. In this lecture, two of the creators of Skyrates, an award-winning sporadic game created at Carnegie Mellon University discuss the past, present, and future of sporadic games with a focus on knowledge and lessons that other designers can use to improve their game projects.|