Session Name: | Go With the Flow! Fluid and Particle Physics in PixelJunk Shooter |
Speaker(s): | Jaymin Kessler |
Company Name(s): | Q-Games |
Track / Format: | Programming |
Overview: |
The presentation will focus on the technical aspects of PixelJunk 1-4 (PixelJunk Shooter) for the PlayStation 3. The game makes use of a fluid system that is generated using the PS3 SPU and the presentation will cover this in some detail, as well as the stage editor and the character animation system. Specifically: - Particle flow simulation on the SPU - Parallel particle simulation algorithms - Game design based on the mixing of dissimilar fluids - The use of the universal collision detector - Particle fluid rendering technology Stage collision detection using the distance field, specifically: - Real time SPU distance field calculator algorithm - Real time GPU distance field calculator algorithm The level editor, specifically: - Topographical terrain design using templates - Data management using Game Monkey script formats |