You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: Go With the Flow! Fluid and Particle Physics in PixelJunk Shooter
Speaker(s): Jaymin Kessler
Company Name(s): Q-Games
Track / Format: Programming
Overview: The presentation will focus on the technical aspects of PixelJunk 1-4 (PixelJunk Shooter) for the PlayStation 3. The game makes use of a fluid system that is generated using the PS3 SPU and the presentation will cover this in some detail, as well as the stage editor and the character animation system.

- Particle flow simulation on the SPU
- Parallel particle simulation algorithms
- Game design based on the mixing of dissimilar fluids
- The use of the universal collision detector
- Particle fluid rendering technology

Stage collision detection using the distance field, specifically:
- Real time SPU distance field calculator algorithm
- Real time GPU distance field calculator algorithm

The level editor, specifically:
- Topographical terrain design using templates
- Data management using Game Monkey script formats

GDC 2010

Jaymin Kessler


free content