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The Number One Educational Resource for the Game Industry

Session Name:

Audio Boot Camp


Audio for games and other interactive entertainment has grown far beyond simple mash-ups of technical concepts with linear audio design techniques. Today's games require responsive and dynamic musical scores; ambiences, sound effects, and dialog that respond to player actions; immersive and accurate player-surrounding soundscapes; not to mention AI driven dynamic control of the overall mix.

The Audio Boot Camp offers an introduction to the wide array of topics that comprise the burgeoning game audio industry, with an increasing focus on harnessing tools and technology to serve the artistic needs of the title.


Welcome by Dan Bardino & Scott Selfon

Introduction to Game Audio
Speaker: Brian Schmidt

How Games Make Sound
Speaker: Alistair Hirst

LUNCH - Audio Surgeries/Speed Dating
Speakers: All

Interactive Music in Games
Speakers: Alistair Lindsay, Lennie Moore & Chris Grigg

The Physics of Game Sound
Speakers: Simon Carlile & Kenny Young

Telling the Story with Sound
Speaker: Charles Deenen

Getting Into Game Audio
Speakers: Tomas Neumann, Alex Wilmer & Mark Yeend

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  • GDC 2010
  • Dan Bardino
  • Sony Computer Entertainment Europe
  • Simon Carlile
  • Personal Audio Pty Ltd
  • Charles Deenen
  • Electronic Arts
  • Chris Grigg
  • Beatnik, Inc.
  • Alistair Hirst
  • Omni Audio
  • Alastair Lindsay
  • Sony Computer Entertainment Europe
  • Lennie Moore
  • 3l33t Music
  • Tomas Neumann
  • Crytek
  • Brian Schmidt
  • Brian Schmidt Studios, LLC
  • Scott Selfon
  • Microsoft
  • Alex Wilmer
  • Crystal Dynamics
  • Mark Yeend
  • Microsoft
  • Kenny Young
  • Media Molecule
  • free content
  • Audio
  • Audio