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|Session Name:||Audio Boot Camp|
|Speaker(s):||Dan Bardino, Simon Carlile, Charles Deenen, Chris Grigg, Alistair Hirst, Alastair Lindsay, Lennie Moore, Tomas Neumann, Brian Schmidt, Scott Selfon, Alex Wilmer, Mark Yeend, Kenny Young|
|Company Name(s):||Sony Computer Entertainment Europe, Personal Audio Pty Ltd, Electronic Arts, Beatnik, Inc., Omni Audio, Sony Computer Entertainment Europe, 3l33t Music, Crytek, Brian Schmidt Studios, LLC, Microsoft, Crystal Dynamics, Microsoft, Media Molecule|
|Track / Format:||Audio|
Audio for games and other interactive entertainment has grown far beyond simple mash-ups of technical concepts with linear audio design techniques. Today's games require responsive and dynamic musical scores; ambiences, sound effects, and dialog that respond to player actions; immersive and accurate player-surrounding soundscapes; not to mention AI driven dynamic control of the overall mix.
The Audio Boot Camp offers an introduction to the wide array of topics that comprise the burgeoning game audio industry, with an increasing focus on harnessing tools and technology to serve the artistic needs of the title.
Welcome by Dan Bardino & Scott Selfon
Introduction to Game Audio
Speaker: Brian Schmidt
How Games Make Sound
Speaker: Alistair Hirst
LUNCH - Audio Surgeries/Speed Dating
Interactive Music in Games
Speakers: Alistair Lindsay, Lennie Moore & Chris Grigg
The Physics of Game Sound
Speakers: Simon Carlile & Kenny Young
Telling the Story with Sound
Speaker: Charles Deenen
Getting Into Game Audio
Speakers: Tomas Neumann, Alex Wilmer & Mark Yeend