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Session Name:

Little Big AI: Rich Behavior on a Small Budget


Small games have small budgets and short, iterative release cycles. But they still need great AI, only cut to size. This session presents first-hand experiences with successfully creating AI for a variety of those kinds of games. We will address the limitations faced by small budgets and present some useful tips from the trenches that will allow you to maximize the bang for your AI buck.

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  • GDC 2010
  • Phil Carlisle
  • MindFlock Ltd./University of Bolton
  • John Walker
  • Applied Signal Technology
  • Robert Zubek
  • Zynga
  • free content
  • AI Summit
  • AI