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|Session Name:||After the iPhone...What?|
|Speaker(s):||Jeff Bush, Peter Drescher, Jeff Essex, Aaron Higgins, Rajeev Massand, Dave Sparks|
|Company Name(s):||Palm, Twittering Machine, Audiosyncrasy, Sound Trends, RIM, Google|
|Track / Format:||Audio|
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|Overview:||The iPhone is a great gaming device with a huge market. But with so many titles, success is becoming extremely difficult, especially with the focus on free or 99 cent apps. It has a direct impact on audio creators seeking to grow their business in mobile. What are your options? This panel features audio-savvy representatives for four alternative platforms - Android, Palm, Blackberry and Windows Mobile - plus a reality-checking experienced iPhone developer. Specifics will include the nitty gritty (audio architecture, hardware specs, etc.), particular strengths of each platform, examples of in-game audio, and market differentiators.|