|Session Name:||Scoring Hell: How We Created the Score for EA's Dante's Inferno from Inception to Final Implementation.|
|Speaker(s):||Paul Gorman, Garry Schyman|
|Company Name(s):||ELECTRONIC ARTS, GSP|
|Track / Format:||Audio|
This panel will present a step-by-step description of how we scored Dante's Inferno. Topics to include: how the composer was chosen, designing a style and approach to the score, score approvals and mockups, preparations for and recording the music with a live orchestra in London, and final mixes and approvals of all elements of the score.
In addition a special emphasis on implementation and how the implementation affected writing and recording the music.