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Making Robust Computer Vision in Games
Computer vision is a growing discipline in the games industry. From the PlayStation Eye to mobile phones to the looming Natal, cameras are becoming a common sight on gaming platforms. Diarmid Campbell, head of Sony's London Studio Vision R&D group, presents what his group has learned creating computer vision algorithms for games. We give an overview of modern computer vision approaches with specific examples from the PS3 game EyePet, how research fits into the game development process and how game design can play its part. The session will involve lots of live demos and videos.
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