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Session Name:

Artgame Sessions


Over the past two years, there has been a surge in games challenging the conventional wisdom that games are dispensers of leisure time entertainment. This ad hoc movement, referred to as 'artgames,' has caught the attention of both industry leaders and the mainstream media. What sets artgames apart is their rejection of 'good game design' conventions and cutscene-based narrative. Artgame developers take the stance that it is possible to explore the human condition, subtle emotions, and transformations of the player through game mechanics and interactivity.

Artgame Sessions will introduce the audience to the movement by closely examining the games of four important developers working in this area. Through a series of four short talks, audience members will come to understand some of the motivations and goals of the artgame movement.

These presentations will not be done by the developers themselves. Instead, other game-makers and journalists will examine the developer's approach to making artgames and the play experiences they provide.

This year, the Artgame Sessions will include the following four short talks:

1) Anthony Burch (aka Reverend Anthony) on Ubisoft Montreal's Far Cry 2
2) Wesley Erdelack (aka Iroquois Pliskin) on Jonathan Blow's Braid
3) Frank Lantz on Mark Essen's Flywrench and The Thrill of Combat
4) Jason Rohrer on Terry Cavanagh and Stephen Lavelle's Juidth

Artgame sessions are being organized by John Sharp and Daniel Benmergui.

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  • GDC 2010
  • Daniel Benmergui
  • Independent
  • Anthony Burch
  • Destructoid
  • Wesley Erdelack
  • Frank Lantz
  • Area/Code/Zynga
  • Jason Rohrer
  • Independent
  • John Sharp
  • Savannah College of Art and Design-Atlanta
  • free content
  • Game Design
  • Design