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|Session Name:||As Long as the Audio is Fun, the Game Will Be Too|
|Company Name(s):||Grasshopper Manufacture Studio|
|Track / Format:||Game Design|
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|Overview:||My first 20 years in video game production, and the many years to come. People tend not to think about game design and audio design in parallel. I will present my views on audio design in games from a producer's perspective, having had experience in both roles. With few technological limits remaining, we can focus on achieving realism and interaction. What challenges remain in audio design?|