Session Name: | Quick Fixes and Verbal Triage: Script Doctoring for Games |
Speaker(s): | Richard Dansky |
Company Name(s): | Red Storm |
Track / Format: | Game Design |
Overview: | Successful script doctoring for games requires a specific set of skills. From being able to assess a situation and prioritize needs quickly to building bridges and feedback loops with an existing team, the needs of the role involve more than just rolling up your sleeves and getting to work on the dialog. This talk aims to give writers the tools they need to attack script doctoring assignments successfully - without making the rest of the team hate their guts. |