Session Name: | The Making of the Official Counter-Strike Bot |
Speaker(s): | Michael Booth |
Company Name(s): | Valve |
Track / Format: | Programming |
Overview: | This lecture addresses the technical and design issues critical to the success of the official Counter- Strike bot, the most advanced FPS tactical multiplayer AI to date. The official Counter-Strike bot has received an enthusiastic reception from both newbies and veterans of the Counter-Strike community, largely due to the fact that it plays the game in a very believable, human-like fashion. The bots put on a "performance" that results in players feeling they are fighting against (and with) "worthwhile" opponents. Achieving this level of suspension of disbelief requires more than technical AI coding ability. It requires a thorough understanding of the game, insight into human limitations such as reaction times and attention prioritization, and a holistic sense of how to create a fun and believable "performance" from these disparate parts. |