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Session Name:

Multiple Paths of Success for the Independent Developer


With the exploding growth alternative platforms developers have more opportunities than ever to bring their games to market. During this presentation the audience will hear from industry leaders from the traditional large console publishers to the fast growing social media platforms. The market has determined that no path is necessary better for determining success of a particular studio or game but rather each studios' skills and situation should be matched to the proper platform. The panelists will open with a brief description of their company, how they work, what they look for in a development partner Instead, what has to be done to succeed in each path, what skills are needed, what type of studio and personnel, what type of financial results are possible, associated risks the and the best way to submit your game or idea for them to distribute.

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  • GDC Europe 2010
  • Justin Bailey
  • Perfect World
  • Chris Charla
  • Microsoft Game Studios
  • Nils-Holger Henning
  • Bigpoint GmbH
  • Jeff Hilbert
  • Digital Development Management
  • Zack Karlsson
  • Double Fine
  • Careen Yapp
  • Konami Digital Entertainment, Inc.
  • free content
  • Business & Management
  • Business & Marketing