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Session Name:

Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and JavaScript

Overview:

As hardware developers push away from creating faster processors in lieu of multicore architectures game developers have to leverage multithreading technologies to capitalize on these new devices. With multicore mobile devices the need for a multithreaded web based game engine is a reality. This talk will discuss design of various multithreaded web engine architectures that allow for dynamically processing request in threads by using a thread controller. Utilizing HTML5 and JavaScript APIs such as WebWorkers, WebSockets, and WebGL allows for a new standard in 3D browser-based games that are full featured, truly cross-platform supporting mobile and desktop devices without plugins.

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  • GDC Online 2011
  • Derek Carpenter
  • Unreal Creations
  • Corey Clark, PhD
  • DeVry University
  • free content
  • Programming
  • Programming