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Session Name:

Blurring Fact and Fiction: Adventures in Writing Games that Draw on Historical Themes


The multi-million selling Broken Sword adventure games merge modern day drama with historical backgrounds. Charles Cecil, series director and CEO of developer Revolution, will talk about how a rich historical elements can be used to create a compelling narrative while providing rich gameplay opportunities. Additionally he will look at the equivalent film genres to see what we can learn - and what we should avoid. Charles will point out, as he always does, that Broken Sword, which brought the Knights Templar to public awareness, predated The Da Vinci Code by a decade.

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  • GDC Online 2011
  • Charles Cecil
  • Revolution Software
  • free content
  • Game Narrative Summit
  • Game Narrative