|Gaming and the Cloud
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
|Game developers are among the quickest adopters of the cloud. In this session, Brian will discuss what a game designer can get out of a cloud, and why they would want to use it. This will include capabilities and scenarios in use today, as well as what he sees in the future. He will cover both cloud based services as well as hosted game platforms.