You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Little Hands, Foul Moods and Runny Noses: Developmental Research Meets Emerging Technologies in Game Design


Children have unique intellectual and physical needs that designers must take into account in order to create engaging gaming experiences. This session aims to help developers build a foundation of knowledge by uncovering existing research on children and technology from a variety of fields, including child developmental psychology, human computer interaction, television, and market research. The discussion will provide information on developmental psychology specific to games, UI design and input control considerations, co-play, and age-appropriate storytelling. Guidelines will focus on touchscreens and physically active devices, however, most findings can be easily applied to any children's game design product, regardless of platform.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2012
  • Carla Fisher
  • No Crusts Interactive
  • free content
  • Production
  • Production