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Session Name:

The Last 10: Going From Good To Awesome


Naughty Dog is known for the level of polish that we apply to our shipping titles. We believe it is one of the most important aspects of the game development cycle, yet it also seems to be one of the most marginalized in our industry. This talk will go over the approach and principles that we use to make our games as polished as possible. We'll go over the methods we use internally, the approach to scheduling that we take, the level of detail that we look for and how we strike the balance of making the game awesome while still shipping on time.

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  • GDC 2012
  • Benson Russell
  • Naughty Dog
  • free content
  • Production
  • Production