|Session Name:||Evolving the MOBA Genre - The League of Legends: Dominion Postmortem|
|Company Name(s):||Riot Games|
|Track / Format:||Production|
This presentation will cover the complete history of League of Legends: Dominion, the largest feature yet introduced to Riot Games' hit multiplayer online battle arena (MOBA) title. As a completely new game mode, Dominion required a significant investment of time and resources - months of design work as well as new art and technology - but beyond the mere scale of the project, Dominion was arguably a high-risk proposition. The MOBA genre is steeped in a very particular legacy, and deviating from the proven fun of 'three-lane push' gameplay was uncharted territory in this fledgling genre.