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Session Name:

The Music of the Wasteland: Interactive Music in an Open World


In this session, Scott will discuss his approach to the interactive music system in Fallout: New Vegas. Music in an open world game presents a unique set of challenges due to the size and scope of the game. With hundreds of hours of gameplay in a gigantic world, it is important that the music transitions seamlessly and does not get stale. He will discuss the techniques used to achieve this including; location based music, battle music transitions, reactive emotional switching and more.

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  • GDC 2012
  • Scott Lawlor
  • Obsidian Entertainment
  • free content
  • Audio
  • Audio