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Session Name: Hit Reset: Release is Day One of Development Cycle
Speaker(s): Ben Liu
Company Name(s): Pocket Gems
Track / Format: Smartphone and Tablet Games Summit
Overview:

Creating a successful mobile game doesn't just happen in the months before launch. What happens post launch is just as important. The mobile platform presents its own set of unique challenges and opportunities so release day is merely the first step in building a successful long-lasting hit. Learn from Pocket Gems' experience managing Tap Zoo and Tap Pet Hotel which have spent over 52 weeks collectively in Apple's top 10 grossing app chart

In this session we will examine how to develop a live game on mobile so it last for months and years- consistently improving engagement, retention and monetization.

GDC 2012

Ben Liu

Pocket Gems

free content

Smartphone and Tablet Games Summit

Smartphone / Tablet Games