Session Name: | Guerilla Prototyping: A Design Post-mortem of the Arcade Strategy Game HOARD |
Speaker(s): | Tyler Sigman |
Company Name(s): | Big Sandwich Games |
Track / Format: | Game Design |
Overview: |
Game design is a war! When time is short and resources are few, designers have to get creative in their battle to make games great. This session explores, in post-mortem format, the various tools, techniques, and trickery used to maximize iterations on Big Sandwich's award-winning dragon game HOARD. |