You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Animation Driven Locomotion for Smoother Navigation


As game worlds get more detailed, simply navigating along a shortest path isn't good enough. Additionally, as character behaviors get more complex, seeing agents pivot or "footskate" in unrealistic ways breaks immersion. In order to achieve realistic movement, limitations on locomotion animations the character can perform must be taken into account. In fact, the animations themselves can be used as a valuable tool for finding the most realistic path in the first place. Using examples from the games Hitman: Absolution, Reckoning, and Thief, this lecture will show methods for improving character movement by utilizing character animation to help determine navigation.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2012
  • Bobby Anguelov
  • IO Interactive
  • Shawn Harris
  • Big Huge Games/38 Studios
  • Gabriel Leblanc
  • Eidos Montreal
  • free content
  • AI Summit
  • AI