Session Name: | It Stinks and I Don't Like It: Making a Better Engine Experience At Insomniac Games |
Speaker(s): | Sean Ahern |
Company Name(s): | Insomniac Games |
Track / Format: | Production |
Overview: |
Video game development has progressed significantly over the years - from punch cards and user made tools to enterprise level applications. While the technology that we use on a daily basis has changed significantly, can we really say that the experience of creating games has improved as well? |