You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

It Stinks and I Don't Like It: Making a Better Engine Experience At Insomniac Games


Video game development has progressed significantly over the years - from punch cards and user made tools to enterprise level applications. While the technology that we use on a daily basis has changed significantly, can we really say that the experience of creating games has improved as well?

Studios are constantly on the look-out for the next best tech, middleware, or ideas to help make their next title a reality (and success). With licensed tech and often-times even proprietary software, the User Experience is frequently viewed as a second class-citizen when efficiency and deadlines are in the fore-front. At Insomniac Games, we've decided to make the user experience of our tools a priority. By leveraging traditional engine programming with web application technology, Insomniac Games has created their new engine from the ground up with a focus on the user experience.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2012
  • Sean Ahern
  • Insomniac Games
  • free content
  • Production
  • Production