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Out of the Fire and Into the Surprisingly Agile Remote Development Environment


Overnight, Slingo went from a traditional co-located business to a remote game development operation due to a mysterious electrical fire at our North Jersey office. Despite this potentially disastrous business interruption, the Slingo team maintained landmark output and registered record numbers while working at offsite locations. Coray Seifert examines what went right, what went wrong, and what the team learned from this fascinating chapter in Slingo's 15-year history.

Is remote game development sustainable? What are the pitfalls and drawbacks? What benefits does it bring to the team? What is the best way to deploy remote teams or individuals? Before, during, and after the talk, attendees and members of the GDC community are encouraged to pose questions and join the discussion via the #GDCRemoteGameDev Twitter hashtag as we discuss the critical question: Is remote development a viable way to make games?

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  • GDC 2012
  • Coray Seifert
  • Slingo, Inc.
  • free content
  • Production
  • Production