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Session Name:

Designing a Technology Strategy for a Large Publisher


There are many platforms, many genres and many diverging team structures or project life cycles. Because of this, almost all publishers have different needs, intensions, strengths and weaknesses. On the technology side, they need to be approached differently in order to create a technology strategy that is relevant and actionable. There is no one-size-fits-all in our Industry, and as a CTO your work and strategy might very well defer, depending on the publisher. Being at Square Enix now and having worked at Ubisoft and Eidos before, Julien will compare the technology development strategies of different companies and discuss how such kind of strategy influences the product development of the company. Then Julien will open up the discussion toward the developing trends facing future mobile and web games and anything to pay attention to form the technology and product development.

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  • GDC 2012
  • Julien Merceron
  • Square Enix
  • free content
  • Programming
  • Programming