You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Free-to-Play Game Design is f*#!1ng Awesome


In the entire 35+ years of the Games industry, no other shift in business model or platform has had such a huge impact on game design, as free-to-play. This evolution is forcing us to redefine the role, focus, and skill-set of what it means to be a game designer. Coming from the Game Design Nerve Center of the F2P browser games market leader, this talk starts by stating what free-to-play actually means when you break it down to the core. It also opens the treasure chest of free to play design secrets, covers the latest design evolutions, shows why it is so addictive to be a pioneer in that field and tries an outlook into the future.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Europe 2012
  • Jan Richter
  • Bigpoint
  • free content
  • Game Design
  • Design