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Session Name:

TRAUMA Making of: From University to Indie


TRAUMA is an experimental indie project reminiscent of point-and-click adventure games. It builds upon this established formula by introducing a gesture-based interface, web-based real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.
TRAUMA was nominated for the IGF 2010, Indiecade 2010 and it won the German Computer Games Award in 2012. This session follows the project's development history from its inception as a final thesis project at a design university to a commercially and critically successful product.

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  • GDC Europe 2012
  • Krystian Majewski
  • Independent
  • free content
  • Independent Games Summit
  • Independent Games