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Session Name:

The Witcher 2: Between Dreams and Deadlines: AAA RPG Design and Pre-Production


Not so long ago, we finished working on 'The Witcher 2: Assassins of Kings'. The game was extremely successful on both platforms, but obviously, we weren't able to avoid making some mistakes on the way.

We have just started our new, still secret, project and its scale exceeds the previous two combined. We would like to tell how our approach to design and game production changed, how we have used our past experience and how we are dealing with the never ending conflict between dreams and deadlines.

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  • GDC Europe 2012
  • Maciej Szczesnik
  • CD Project RED
  • Marek Ziemak
  • CD Projekt RED
  • free content
  • Production
  • Production